- Apr 27, 2016
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str4d authored
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- Apr 21, 2016
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akwizgran authored
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Torsten Grote authored
* If the user has already declined, we don't show that the other introducee has declined as well. The backend doesn't have that information, so this is compatible with the principle of showing what we know. * If the user has already accepted or hasn't yet responded, we show the decline response in the private conversation with the introducer. If the user hasn't yet responded, we hide the accept/decline buttons in the introduction request message. Messages an introducee receives in a `FINISHED` state are now being ignored and deleted. Closes #295
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str4d authored
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- Apr 20, 2016
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str4d authored
Will currently fail at runtime; requires a public key and a server onion.
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Torsten Grote authored
* normal session where both introducees accept * normal session where the first introducee declines * normal session where the second introducee declines * one session where a contact is introduced to herself * one session where two identities of the same contact are introduced to each other This introduces a new IntroductionAbortedEvent to signal when the protocol was aborted. It is not yet used in the UI. It closes #276
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Torsten Grote authored
* force decline when two of our own identities are introduced to each other * throw away introduction requests to the same identity (impossible to trigger from UI) Closes #284
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- Apr 14, 2016
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Torsten Grote authored
This injects the IntroducerManager and the IntroduceeManger for easier testing
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- Apr 12, 2016
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Torsten Grote authored
(except refactoring of conversation item classes)
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Torsten Grote authored
When devices' clocks are out of sync, it is possible that a response is shown before the request. This commit makes sure that the timestamp of responses is always later than the last message in the conversation. Some wording could be misunderstood to thing introductions were successful even though they were not. That has been clarified. A new database transaction was created when getting contacts and local transport properties. This has been changed to re-use the existing transaction. Also addresses minor issues found in review.
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Torsten Grote authored
The code made the assumption that a session state can be identified by the unique session ID. However, when multiple identities from the same device are involved, there are two sessions with the same ID running on the device. Hence, a second identifying criteria has to be used to uniquely identify the correct session. Here, the ID of the group was chosen. Unfortunately, the session state can not be cached easily anymore leading to a small performance penalty when getting all messages for the UI.
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- Apr 06, 2016
- Apr 05, 2016
- Apr 01, 2016
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akwizgran authored
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- Mar 30, 2016
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Torsten Grote authored
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Torsten Grote authored
This Introduction BSP Client uses its own group to communicate with existing contacts. It uses four types of messages to facilitate introductions: the introduction, the response, the ack and the abort. The protocol logic is encapsulated in two protocol engines, one for the introducer and one for the introducee. The introduction client keeps the local state for each engine, hands messages over to the engines and processes the result and state changes they return.
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Torsten Grote authored
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Torsten Grote authored
This requires exposing the `containsContact()` method to the `DatabaseComponent` and is needed for finding out efficiently whether a contact already exists.
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Torsten Grote authored
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akwizgran authored
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akwizgran authored
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- Mar 29, 2016
- Mar 28, 2016
- Mar 26, 2016
- Mar 22, 2016
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akwizgran authored
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- Mar 14, 2016
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Ernir Erlingsson authored
Modified the project structure, removed module extension and went instead for a non-complete core dependency graph
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Ernir Erlingsson authored
Semi-encapsulated the core/api dependency graphs and created a proper structure to load eager singletons
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Ernir Erlingsson authored
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Ernir Erlingsson authored
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Ernir Erlingsson authored
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- Mar 08, 2016
- Mar 07, 2016
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akwizgran authored
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